After Donkey Kong Land, Game Boy's popularity gradually fell. In order to counteract this, Nintendo released the Game Boy Pocket, a smaller version with a sharper screen and different size link port. This helped sales, although what people really wanted was a color Game Boy. Nintendo also released the Virtual Boy during this period, a console with a good concept but without the technology to really make it shine, and it was canned after about six months.
Super Game Boy games, however, had advanced greatly. Wario Land II (seen here in its later Game Boy Color version) featured Vibrant colors and a border that changed with the setting, as well as full-color cinema scenes. Wario Land II's biggest achievement, however, was not at all graphical in nature, but in its gameplay. It had a "no-die" concept, meaning no matter how much you beat him up, Wario kept coming back for more. In fact, sometimes you needed to get hit by an enemy to solve one of the game's many difficult puzzles. So difficult, in fact, some people thought their games were defective. Me? I love it. It's my favorite game of all time. For all this, Wario Land 2 did not make the cover of Nintendo Power, however, if you check the letters section of that issue, you're in for a surprise from a familiar source (alteratively, just click here).
At this time, there was a very odd situation in Japan. Due to a lack of RPGs, Nintendo's N64 was simply not selling. What was holding them up? As if you didn't know the answer...