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Whose Poké-Line is it Anyway?

Note: Not all of the game names are Whose-Line accurate, but I do try.

The Play

The Play: "Contestants" Participate in games of improvisational comedy.

Scoring: Points are awarded at the end of each game. These points are completely meaningless.

The Winner: At the end of the show, the host selects one or more of the players as winner(s), the winner(s) then substitute(s) for the host, and the host participates in a game with the losers.

The Games

Scenes From a Hat

Players: 4

Play: Two players stand on each side, as the host removes slips of paper from a hat, then reading the suggestions on the paper. The players then come out and make brief comments or acts based on the suggestion. After each acting, the host gives a short buzz, and after every few turns, the host takes a new suggestion. After the desired length of play, the host uses a long buzz to signal the end of the game.

Questions Only

Players: 4

Play: Two players stand on each side, and the host reads a scene from a cue card. Two players then go on stage, and must converse in that scene using only questions. Any time a player fails to deliver a question, the host buzzes them and they are replaced. After the desired length of play, the host uses a long buzz to signal the end of the game.

Party Quirks

Players: 4

Play: One player functions as the host of a party. The other three wait "outside," each having a slip of paper containing a strange personality quirk or identity that they use as guests of the party. Guests should not directly identify themselves during the game time (after all, all good hosts know who's coming to their party), and may speak English if it is required to avoid directly identifying themselves. Once all three have been introduced, the host player attempts to identify the guests, receiving help if needed. A correct guess merits a buzzer and the guest sits down. Upon a correct guess of the third guess, a long buzzer is used and all players sit down.

Props

Players: 4

Play: The host distributes props to the players, who have been split into pairs. The pairs then alternate using the props to improvise jokes or short scenes. A buzzer sounds at the time to switch, and a long buzzer signifies the end of the game.

Whose Poké-line?

Players: 2

Play: The host gives each player two lines to be used during the game. The host then reveals the scene that is to be acted out. Players read each line of theirs once during the scene, being sure to pace themselves. After the last line is used, the host buzzes to end the game.

Card, Song, Episode, and Movie Titles

Players: 4

Play: Basically the same as Questions Only except players must use titles of Pokémon cards, Pokémon Songs, Pokémon TV show episodes, and Pokémon movie titles.

Film, TV, and Theater Styles

Players: Usually 3

Play: Before the game starts, the host asks the audience for suggestions of film, TV, and theater styles. Then announces what the scene and parts will be given. The game then starts with the normal environment and gradually switches between the supplied styles, signaled by a buzzer. Once the desired time elapses or the list of styles is exhausted, the game is ended by a long buzzer.

Weird Newscasters

Players: 4

Play: Two players represent the main newscasters, another the sportscaster, and the last the weather person. One main newscaster, along with the sportscaster and the weather person are also assigned character traits or identity. Additionally, each player makes up an odd name for themselves. The news progresses from news to sports to weather, and a buzzer ends the game.

Weird Superheroes

Players: 4

Play: One player is on stage, the other three are off stage. The host starts by asking the audience for the name of an unlikely superhero. After that, the host asks for a crisis for the superhero to face. After that, the game begins, with the hero noticing the problem on the World Crisis Monitor. He or she then calls for his or her superhero friends. As each new hero comes in, he or she is named by the preceding hero. In compensation for not getting to name someone, the last hero generally comes up with the solution to the problem, and everyone leaves in reverse order. Once again, a buzzer signals the end of the game.

Dating Game

Players: 4

Play: Similar to Party Quirks, but this time one player is a contestant on a show similar to the Dating Game, while the others are potential dates, each assigned a quirk or identity. The contestant asks each person two questions, and then guesses the identity of each player.

Hoedown

Players: 4

Play: The most hated of Whose Poké-line games, Hoedown involves players in a line, each singing a verse from a barn-music style song based on a topic provided the audience. After the last player's last line is sung, all four players sing it again, and you guessed it, a buzzer ends the round.

Impossible Mission

Players: 3

Play: The host begins by asking the audience for a household task. Then, two players, representing low-on-the-totem-pole secret agents, are instructed by an off screen third person to perform the task, usually for some foreign dignitary. They then proceed to act this out, and, upon the completion of their objective, a buzzer signals the end of the game.

Deleted Scenes

Players: 4

Play: The host requests various Pokémon episodes and movies to have deleted scenes acted out from. The players then act them out. Once time elapses, a buzzer sounds.

Translation Please

Players: 4

Play: Two players stand inset, speaking in a foreign language either to a scene or to parameters provided by the audience. Two other players translate for them. The scene ends at the buzzer.

The Millionaire Show

Players: 4

Play: First, the host selects a topic for the show. Then, the show begins, with a player representing a contestant 3 questions from the million. Across from him or her is the host. Another player sits in the audience, and one more is "on the phone." The player uses these lifelines to get through all the questions. Also note that the player always wins. At that point-do I really need to tell you?

Dubya Trouble (Poké-Line First)

Players: 4

Play: One player is George W. Bush, who is attempting to give a White House speech on some unimportant topic supplied by the audience. The other three are assigned (usually disruptive) roles to perform in the background. As soon as he or she has had enough, the host hits the buzzer-and you know what that does.

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