![]() |
![]() |
Support Modified!
Main News Reviews Web Site Reviews Previews Editorials The Cartoon The Card Game Pokedom Poketalk-The Mailbag PIRN-Pokemon Radio Links Awards Affiliates ![]() ![]() Other Links ![]() ![]() ![]() ![]() |
Mewtwo: Best and WorstPerhaps no set of cards has influenced the game then those bearing the mark of Pokémon number 150, Mewtwo.
The Best:Movie Promo Mewtwo (#3 and #14) Received: (#3) At Pokémon: The First Movie (while supplies lasted) (#14) In Pokémon: The First Movie video/DVD
Card Description Attacks:
Energy Absorption: Choose up to two energy cards from your discard pile and attach them to Mewtwo.
Psyburn: 40 damage Steve's Analysis: Movie Promo Mewtwo is probably one of the best TCG cards, period. It is rarely used, tough, as most people only have one. If Mewtwo is in your initial hand, try to discard 2 energy (or at least one), then absorb so you can use Psyburn on turn two. Rocket's Mewtwo Received: Randomly inserted in Gym Challenge packs
Card Description Attacks:
Juxtapose: Flip a coin. If heads, switch the number of damage counters on Rocket's Mewtwo with the number of damage counters on the Defending Pokémon (even if it would Knock Out either Pokémon). (It's okay if the Defending Pokémon has no damage counters on it)
Hypnoblast: 20 damage. Flip a coin. If heads, the Defending Pokémon is now Asleep.
Psyburn: 60 Damage Steve's Analysis: This is the first 3-attack card. However, the card is still about even with Movie Promo Mewtwo.
The Worst:Base MewtwoReceived: In Base set/base set 2 boosters, also zap theme deck.
Card Description Attacks:
Psychic: Does 10 damage plus 10 more damage for each energy card attached to the defending Pokémon.
Barrier: Discard 1 Psychic energy attached to Mewtwo to prevent all effects of attacks, including damage, done to Mewtwo on your opponent's next turn. Steve's Analysis: Awful retreat cost, awful attack, just plain awful attack. This card really stinks (don't look at me). Mewtwo (Promo 12) Received: In Nintendo Power
Card Description Attacks:
Energy Control: Flip a coin. If heads, choose a basic energy card attached to 1 of your opponent's Pokémon and attach it to another of your opponent's Pokémon.
Telekinesis: Choose one of your opponent's Pokémon. This attack does 30 damage to that Pokémon. Don't apply Weakness or Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen. Steve's Analysis: Dark Kadabra does this so much better, and you can get more than one of it easily. Mewtwo's cards are easily some of the most important in the game's history. Not bad for someone who doesn't technically talk (hey!)
|